airbanner

Spark: new ISE 2026 event dedicated to cross-sector creative connectivity

Conceived by ISE 2026Spark was a meeting point for creative professionals, technologists and decision-makers who sought to connect, share ideas and explore the future of creativity: from the power of convergence and cultural intelligence to new approaches in collaboration, immersive storytelling, AI and innovation.

 

Combining hands-on labs, immersive environments, thought leadership sessions and networking opportunities, Spark was designed to inspire both today’s creative talent and the next generation, offering a space to experiment with new tools, exchange perspectives and see creativity in action.

 

ISE Spark 2 HI

 

A focus on creative collaboration

Spark built on ISE’s track record in designing events within the technology sphere, expanding the show’s reach into the adjacent creative economy, where many disciplines overlapped.

With the aim of addressing the so-called “connection paradox” — a hyperconnected yet increasingly fragmented world — Spark sought to bring together creative professionals around technologies, tools and platforms that enhanced experience design, impactful storytelling and deeper audience engagement.

By combining the reach of digital technologies with the power of in-person experiences, attendees not only accessed cutting-edge technology, but also valuable resources, professional networks — including the investment community — and development opportunities that helped accelerate projects and strengthen their creative practice.

 

Spark brought together the brightest minds in creativity and technology to go beyond, spark new ideas and redefine what is possible. As the boundaries between creative disciplines continued to blur, Spark demonstrated how broadcast merged with gaming and how design integrated with live events, offering a direct view of the future of cross-industry collaboration. By combining the seamless connectivity of creative technology with the immersive energy of live events, Spark was more than an exhibition: it was a blueprint for the future of creative innovation, explained Mike Blackman, Managing Director of Integrated Systems Events. 

 

ISE Spark 4 HI

 

Where creativity inspired and boundaries disappeared

The boundaries between creative disciplines faded rapidly. At Spark, attendees discovered how areas such as gaming and broadcast, design and live events intersected, reflecting a broader shift towards convergence and collaboration over competition.

This evolution was evident in immersive LED environments, spatial audio demonstrations, AI-powered production workflows and interactive storytelling — clear examples of how technology and creativity advanced together.

Structured around four high-impact pillars — Broadcast, Live Events, Gaming and Marketing & Design — Spark fostered real-time collaboration between creatives and technologists, encouraging cross-sector learning. Here, broadcast converged with gaming, design merged with innovation and AI enhanced human imagination through live demonstrations, installations, hands-on workshops, keynotes, panels, fireside chats and visionary debates.ISE Spark 5 HISpark’s content programme provided creative leaders with the knowledge, resources and mindset needed to thrive in a convergent creative economy, while connecting them with a global network of pioneers and celebrating diversity, sustainability and purpose.

 

Be part of cross-sector convergence at Spark 2026

 

The debut of Spark marked the beginning of a new alignment between Integrated Systems Events’ technological expertise and the creative industries. Set to grow into a standalone event in the coming years, it remained a gathering where boundaries faded, ideas ignited and creativity converged.

It may interest you

You still do not have an account? Register now!

Access to your account