Arkona technologies GmbH was present at ISE to showcase how its software-defined media infrastructure, with ultra-low latency, is expanding beyond traditional broadcast. In particular, its adoption has grown strongly in esports and in the production of major gaming events.
As live gaming events continue to combine broadcast-level production values with IT-centric workflows, arkona’s FPGA-accelerated platforms deliver the scale, flexibility and predictable low-latency performance under load required to support some of the most complex real-time productions in the world.
During the show, visitors were able to learn first-hand about and discuss the various implementations that arkona, together with its technology partner manifold, developed throughout 2025 across broadcast, IT, corporate environments and, increasingly, esports. Last year, the two companies deployed a complete solution for one of the world’s largest annual esports championships, a globally viewed event with an especially complex production setup.
Using five FPGA-based COTS accelerator cards, the system drives a high-density HTML5 graphics generation and insertion workflow, managing more than 200 unique input sources and feeding over 80 monitor outputs. This enables production teams to maintain a complete overview of what is happening in a vast and constantly evolving competitive environment, with consistent, frame-accurate performance throughout the event.
In parallel, arkona and manifold also supported another of the industry’s most prestigious annual competitive gaming tournaments, delivering a compact yet powerful multiviewer solution capable of generating ten live previews from a single COTS server-based accelerator. This deployment demonstrates how high-density monitoring and ultra-low-latency processing can be achieved without the need for large, fixed hardware infrastructures—an essential factor in esports environments where agility and rapid deployment are critical.
At ISE, attendees were able to see these gaming-focused deployments alongside arkona’s full portfolio, including the BLADE//runner platform and manifold CLOUD. Together, they provided a flexible, software-defined foundation for routing, processing and multiviewing across broadcast, ProAV, IT and gaming workflows. This enables organisations to scale from small studios to globally distributed live productions using the same technology.
Regarding the focus on esports at ISE, Aleksei Shevchenko, CEO of manifold technologies GmbH, commented:
These events represent the highest level of live gaming production, where scale, speed and reliability are non-negotiable. What makes these deployments stand out is not only the sheer number of sources and outputs involved, but the consistency and responsiveness the platform delivers under intense operational pressure. ISE was the ideal stage to demonstrate how arkona and manifold technologies are enabling esports producers to apply broadcast-level precision within modern IT-based environments. The fact that our solutions are already a trusted choice for some of the world’s most important gaming events shows how applicable this technology has become and how well it aligns with the future of live production across multiple industries.


